A quickly developed Roguelike-inspired game.
This project is licensed under the MIT license.
Build the project with Maven:
mvn install
Run the output jar file:
java -jar target/QuickGame-0.1-SNAPSHOT.jar
Collect all yellow treasure $
tiles to advance to the next depth. The game ends
when you run out of health or energy. See how deep you can get!
Navigate the map using the arrow keys.
- Each step consumes 1 energy point, so be strategic about how you move.
- Collect green grass tiles
"
to gain 5 energy. - Collect blue water tiles
~
to gain a random amount of health. It costs 3 energy to move through water tiles. - Collect white bomb tiles
!
to hit all enemies with a strong attack. - Bump into red enemies
A
etc to attack them. Enemies reduce your health! The higher the letter, the stronger the enemy. - Defeating enemies yields exp. Gain enough exp to level up, increasing your health and attack power.
- Note that treasure is depleted when health runs out. If treasure also runs out, then it's game over.