Skip to content

A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.

Notifications You must be signed in to change notification settings

adelekuzmiakova/pytorch3d-renderer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Medium article

Checkout the Medium walkthrough 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.

Alt text

Read more

Setup your environment

conda env create -f environment.yml       # creates pytorch3d-renderer environment
conda activate pytorch3d-renderer         # activates the environment
conda deactivate                          # deactivates the environment

Try out the demo

render_demo.ipynb is a Jupyter notebook that walks you through the entire rendering pipeline in PyTorch. The rendering parameters are specified in params_demo.json and can be modified there.

Rendering code

The actual code is written in render.py:

python -m render

This takes a 3D .obj file and renders it to create 2D images from multiple viewpoints based on parameters specified in params.json. The resulting images are then saved in out/ directory. The .json parameters include:

image_size is a size of an actual 2D output image. The smaller the size, the more pixelated the image will appear. Try 512 or 1024 to get crisp images but, by the same token, the code will take longer to run.
camera_dist refers to the distance between the camera and the object.
elevation is a list of elevation values and basically tell us from how high we are looking at the object. Elevation refers to the angle between the vector from the object to the camera and the horizontal plane y=0 (plane xz).
azim_angle is a list of azimuth angle values and basically tell us from which side (e.g. left size, right side, front view, back view, etc.) we are looking at the object. What's azimuth angle? Let's say you have a vector from the object to the camera and you project it onto a horizontal plane y=0. The azimuth angle is then the angle between the projected vector and a reference vector at (0,0,1) on the reference plane (horizontal plane). Checkout this illustration.
obj_filename is a path to the .obj file you want to render.

 

a) 3D cow mesh example

.json parameters:

{
"image_size": 256,
"camera_dist": 3,   
"elevation": [0, 90, 180],
"azim_angle": [0, 60, 90, 180, 270],
"obj_filename": "data/cow_mesh/cow.obj"
}

 

Rendered results (also stored in out directory): Alt text

 

b) 3D capsule mesh example

Data source

.json parameters:

{
"image_size": 256,
"camera_dist": 3,   
"elevation": [0, 90, 180],
"azim_angle": [0, 60, 90, 180, 270],
"obj_filename": "data/capsule/capsule.obj"
}

c) 2D rooster mesh example

Data source

IMPORTANT: Pre-process the mesh to make sure that 1 of the 3 coordinates (x, y, or z) is a constant. In this case, process_rooster_mesh.py sets the z-coordinate to 0.

python -m process_rooster_mesh

.json parameters:

{
"image_size": 1024,
"camera_dist": 10,   
"elevation": [0, 90, 180],
"azim_angle": [0, 60, 90, 180, 270],
"obj_filename": "data/rooster/rooster_1.0.1.obj"
}

Blender visualization: Alt text

Rendered results (also stored in out directory): Alt text