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andywiecko/README.md

About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

Pinned

  1. BurstTriangulator BurstTriangulator Public

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 156 12

  2. PBD2D PBD2D Public

    Unity Position Based Dynamics in two dimensions

    C# 71 7

  3. pystrel pystrel Public

    Exact calculations related to strongly correlated systems

    Python 1

  4. BurstCollections BurstCollections Public

    Burst friendly (special) native collections for Unity

    C# 63 5

  5. Majoranapp Majoranapp Public

    Codes for Majorana zero modes identification in non-interacting systems

    C++ 3 1

  6. MultiLangCV MultiLangCV Public

    Multi language LaTeX CV template

    TeX 25 6