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  1. GPUSorting GPUSorting Public

    OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

    Cuda 43 2

  2. GPUPrefixSums GPUPrefixSums Public

    A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.

    C++ 58 3