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解决Android使用AudioTrack播放时,因为多线程同步问题导致的AudioTrack没有调用play的问题 #4879

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多线程问题分析:

  1. if (!opaque->abort_request && !opaque->pause_on) 执行到这里时,opaque->pause_on为true,此时不会调用AudioTrack.play方法
  2. 接着进入循环while (!opaque->abort_request) ,此时,外部调用了aout_pause_audio方法,opaque->pause_on变成了false,下面的代码不成立,因此不会调用AudioTrack.play方法
if (!opaque->abort_request && opaque->pause_on) {
            SDL_Android_AudioTrack_pause(env, atrack);
            while (!opaque->abort_request && opaque->pause_on) {
                SDL_CondWaitTimeout(opaque->wakeup_cond, opaque->wakeup_mutex, 1000);
            }
            if (!opaque->abort_request && !opaque->pause_on) {
                if (opaque->need_flush) {
                    opaque->need_flush = 0;
                    SDL_Android_AudioTrack_flush(env, atrack);
                }
                SDL_Android_AudioTrack_play(env, atrack);
            }
        }

后面就一直不会调用AudioTrack.play方法,除非再次调用aout_pause_audio方法。

这个多线程问题,在比较低端的机型上容易出现,我们这边实在TV上出现的

@xiaoxia1992 xiaoxia1992 changed the title 解决Android使用AudioTrack播放时,因为多线程不同步导致的AudioTrack没有调用play的问题 解决Android使用AudioTrack播放时,因为多线程同步问题导致的AudioTrack没有调用play的问题 Oct 21, 2019
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