You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I then used this CUSTOM option for finer control via a global script would call x amount of the behaviorTrees each frame. This helped immensely with performance for 50+ nav_agents with skeleton3D animations/sounds/hitboxes. You could have that value be a curve that reacts to FPS or possibly another behavior tree that manages the update rate based on distance.
The text was updated successfully, but these errors were encountered:
enum ProcessThread {
IDLE,
PHYSICS,
CUSTOM
}
I then used this CUSTOM option for finer control via a global script would call x amount of the behaviorTrees each frame. This helped immensely with performance for 50+ nav_agents with skeleton3D animations/sounds/hitboxes. You could have that value be a curve that reacts to FPS or possibly another behavior tree that manages the update rate based on distance.
The text was updated successfully, but these errors were encountered: