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bugrahanakbulut/README.md

Hi there! I'm Bugra

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I am Game Developer at Zynga graduated from Hacettepe University in 2019. Currently pursuing a Master's degree in Computer Animation and Game Technologies.Love developing random gameplay mechanics, shaders, or any game-related stuff for fun.


Dictionary<string, string[]> bugra = new Dictionary<string, string[]>()
{
    { "pronouns", new [] { "He", "Him" } },
    { "programmingLanguages", new [] { "C#", "C++", "Java", "Python" } },
    { "frameworksTools", new [] { "Unity", "Git", "Fork", "Jira", "ClickUp" } },
    { "askMeAbout", new [] { "game_development", "shader_development", "competitive_programming" } },
    { "interests", new [] {"game_development", "shader_development", "physics_in_game_development", "dynamic_programming" } },
    { "favouriteGames", new [] {"God Of War", "The Last Of Us", "Hades", "iRacing", "Portal", "Superliminal", "Mount and Blade" } },
    { "education", new []{ "BSc, CS Hacettepe", "MSc, CG Hacettepe" } },
};

Pinned

  1. Unity-Infinite-Scroll Unity-Infinite-Scroll Public

    Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform

    C# 22 4

  2. UnityRewindSystem UnityRewindSystem Public

    simple rollback mechanism made with unity

    C# 13 2

  3. PathFindingVisualization PathFindingVisualization Public

    Visualization of some path finding algorithms such as Dijkstra's Algorithm, A* Algorithm.

    JavaScript 4 4

  4. ASCII-Ray-Tracer ASCII-Ray-Tracer Public

    Simple Ray Tracing implementation to draw scene with ASCII characters by using C++ & SFML.

    C++ 4 1