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C++ cross platform network game engine.

  • Archive - virtual file system
  • BigWorld - framework layer network engine
  • BitStream
  • Cells - 2d grid system
  • Ini
  • Network - packet layer network engine
  • ObjectPool
  • SmallWorld - application layer network engine
  • Socket - stream layer network engine
  • StageStack - program flow control
  • StateMachine
  • ThreadPool
  • Widget - simple gui system

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C++ cross platform network game engine.

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