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#Universal Map Editor

An application for editing maps.

The general idea for this application was that each map type would have a definition file that represents what features each map contains. To begin with, the definition file was going to have these settings, which would allow for some basic variation for maps.

Currently, the editor can display a 2D editor with draw/fill/zoom functionality with save/load for basic maps.

Screenshot

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This project was abandoned mid-development because I realized there are just too many map editors already, so please reach out if you need help getting it to work.

Usage

  1. After building the application in Visual Studio, place the executable file in the BasicFileStructure folder.
  2. Place bitmap image files in the /tiles/ folder.

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