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feature: Smooth SMPLs in Blender #96

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2 changes: 2 additions & 0 deletions README.md
Expand Up @@ -32,6 +32,8 @@ https://github.com/fudan-generative-vision/champ/assets/82803297/b4571be6-dfb0-4

# News

- **`2024/04/26`**: 🚁Great Blender Adds-on [CEB Studios
](https://www.patreon.com/cebstudios/posts) for various SMPL process!
- **`2024/04/12`**: ✨✨✨SMPL & Rendering scripts released! Champ your dance videos now💃🤸‍♂️🕺. See [docs](https://github.com/fudan-generative-vision/champ/blob/master/docs/data_process.md).

- **`2024/03/30`**: 🚀🚀🚀Watch this amazing [video tutorial](https://www.youtube.com/watch?app=desktop&v=cbElsTBv2-A). It's based on the **unofficial**(unstable) [Champ ComfyUI](https://github.com/kijai/ComfyUI-champWrapper?tab=readme-ov-file)🥳.
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9 changes: 7 additions & 2 deletions docs/data_process.md
Expand Up @@ -111,9 +111,14 @@ Try Champ with your dance videos! It may take time to setup the environment, fol
Once finished, you can check `reference_imgs/visualized_imgs` to see the overlay results. To better fit some extreme figures, you may also append `--figure_scale ` to manually change the figure(or shape) of predicted SMPL, from `-10`(extreme fat) to `10`(extreme slim).


3. Smooth SMPL (optional)
3. Smooth SMPL

```shell
blender --background --python scripts/data_processors/smpl/smooth_smpls.py --smpls_group_path driving_videos/your_video_1/smpl_results/smpls_group.npz --smoothed_result_path driving_videos/your_video_1/smpl_results/smpls_group.npz
```
Ignore the warning message like `unknown argument` printed by Blender. There is also a user-friendlty [CEB Blender Add-on](https://www.patreon.com/posts/ceb-4d-humans-0-102810302) to help you visualize it.


**TODO:** Coming Soon.

4. Transfer SMPL

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205 changes: 205 additions & 0 deletions scripts/data_processors/smpl/smooth_smpls.py
@@ -0,0 +1,205 @@

import os
import pathlib
import bpy
import os
from os.path import join
import numpy as np
from mathutils import Matrix, Vector, Quaternion, Euler
import sys

this_script_path = pathlib.Path(__file__).parent.resolve()
#starts at 0
CHARACTER = 0
SMPL_TEMPLATE_PATH = 'basicModel_m_lbs_10_207_0_v1.0.2.fbx'
SMPL_TEMPLATE_PATH = this_script_path / "blend" / "basicModel_m_lbs_10_207_0_v1.0.2.fbx"
ARM_OBJ_NAME = "Finalized_Armature"
OBJ_NAME = "Finalized_Mesh"
PART_MATCH_DICT = {'root': 'root', 'bone_00': 'Pelvis', 'bone_01': 'L_Hip', 'bone_02': 'R_Hip',
'bone_03': 'Spine1', 'bone_04': 'L_Knee', 'bone_05': 'R_Knee', 'bone_06': 'Spine2',
'bone_07': 'L_Ankle', 'bone_08': 'R_Ankle', 'bone_09': 'Spine3', 'bone_10': 'L_Foot',
'bone_11': 'R_Foot', 'bone_12': 'Neck', 'bone_13': 'L_Collar', 'bone_14': 'R_Collar',
'bone_15': 'Head', 'bone_16': 'L_Shoulder', 'bone_17': 'R_Shoulder', 'bone_18': 'L_Elbow',
'bone_19': 'R_Elbow', 'bone_20': 'L_Wrist', 'bone_21': 'R_Wrist',
'bone_22': 'L_Hand', 'bone_23': 'R_Hand',

}

def rodrigues2bshapes(body_pose):
mat_rots = body_pose
bshapes = np.concatenate([(mat_rot - np.eye(3)).ravel()
for mat_rot in mat_rots[1:]])
return(mat_rots, bshapes)

# apply trans pose and shape to character
def apply_trans_pose_shape(trans, body_pose, shape, ob, arm_ob, obname, scene, cam_ob, frame=None):

# transform pose into rotation matrices (for pose) and pose blendshapes
mrots, bsh = rodrigues2bshapes(body_pose)

part_bones = PART_MATCH_DICT
arm_ob.pose.bones['m_avg_Pelvis'].location = trans
arm_ob.pose.bones['m_avg_Pelvis'].keyframe_insert('location', frame=frame)

arm_ob.pose.bones['m_avg_root'].rotation_quaternion.w = 0.0
arm_ob.pose.bones['m_avg_root'].rotation_quaternion.x = -1.0

for ibone, mrot in enumerate(mrots):
bone = arm_ob.pose.bones[obname+'_'+part_bones['bone_%02d' % ibone]]
bone.rotation_quaternion = Matrix(mrot).to_quaternion()
if frame is not None:
bone.keyframe_insert('rotation_quaternion', frame=frame)

# apply shape blendshapes
for ibshape, shape_elem in enumerate(shape):
ob.data.shape_keys.key_blocks['Shape%03d' % ibshape].value = shape_elem
if frame is not None:
ob.data.shape_keys.key_blocks['Shape%03d' % ibshape].keyframe_insert(
'value', index=-1, frame=frame)

def init_scene():
path_fbx = SMPL_TEMPLATE_PATH
bpy.ops.import_scene.fbx(filepath=str(path_fbx.absolute()), axis_forward='-Y', axis_up='-Z', global_scale=100)

obj_gender = 'm'
obname = '%s_avg' % obj_gender
ob = bpy.data.objects[obname]
arm_obj = 'Armature'

print('success load')

ob.data.use_auto_smooth = False # autosmooth creates artifacts
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.select_all(action='DESELECT')
cam_ob = ''
ob.data.shape_keys.animation_data_clear()
arm_ob = bpy.data.objects[arm_obj]
arm_ob.animation_data_clear()

return(ob, obname, arm_ob, cam_ob)

def import_smpls_group(smpls_group_path):
results = np.load(smpls_group_path, allow_pickle=True)
params = []
object_name = 'm_avg'
obj_gender = 'm'
scene = bpy.data.scenes['Scene']
ob, obname, arm_ob, cam_ob= init_scene()

obj = bpy.context.window.scene.objects[object_name]
bpy.context.view_layer.objects.active = ob

obs = []
for ob in bpy.context.scene.objects:
if ob.type == 'ARMATURE':
obs.append(ob)

obs[len(obs)-1].select_set(True)
view_layer = bpy.context.view_layer
view_layer.objects.active = arm_ob
scene.frame_end = len(results["smpl"])
scene.frame_start = 0
for fframe, data in enumerate(zip(results["smpl"],results["camera"])):
#print('characters_index max:',len(data[0])-1)
if CHARACTER <= len(data[0])-1:
scene.frame_set(fframe)
trans = data[1]
trans[1] *= -1
shape = data[0]['betas'][CHARACTER]
global_orient = data[0]['global_orient'][CHARACTER].reshape((-1, 3, 3))
body_pose = data[0]['body_pose'][CHARACTER].reshape((-1, 3, 3))
final_body_pose = np.vstack([global_orient, body_pose])
apply_trans_pose_shape(Vector(trans), final_body_pose, shape, obj, arm_ob, obname, scene, cam_ob, fframe)
bpy.context.view_layer.update()
else:
print('skipping to the next')

arm_ob.name = ARM_OBJ_NAME
obj.name=OBJ_NAME
print(f"Import SMPLs Sequence from:{smpls_group_path}.")

def reverse_blender_para_to_smpl(ob, arm_ob, obname, scene, frame=None):
scene.frame_set(frame)
trans = arm_ob.pose.bones['m_avg_Pelvis'].location
part_bones = PART_MATCH_DICT
mrots = np.zeros((24,3,3))
shape = np.zeros((10,))
for ibshape, shape_elem in enumerate(shape):
shape[ibshape] = ob.data.shape_keys.key_blocks['Shape%03d' % ibshape].value

for ibone, mrot in enumerate(mrots):
bone = arm_ob.pose.bones[obname+'_'+part_bones['bone_%02d' % ibone]]
mrots[ibone] = np.array(bone.rotation_quaternion.to_matrix().to_3x3())

smpl_result = {"global_orient":mrots[0].reshape((1,-1,3,3)), "betas":shape.reshape((1,-1)), "body_pose":mrots[1:].reshape((1,-1,3,3))}
cam_result = np.array(trans)
return smpl_result, cam_result

def export_smpls_group(smpls_save_path):
obj = bpy.data.objects[OBJ_NAME]
arm_ob = bpy.data.objects[ARM_OBJ_NAME]
scene = bpy.data.scenes['Scene']
obname = "m_avg"

smpls = []
cams = []
for frame in range(scene.frame_start, scene.frame_end):
smpl_result, cam_result = reverse_blender_para_to_smpl(obj, arm_ob, obname, bpy.data.scenes['Scene'], frame=frame)
smpls.append(smpl_result)
cams.append(cam_result)

np.savez(smpls_save_path, smpl=smpls, camera=cams)
print(f"Save SMPLs to: {smpls_save_path}")

def smooth(arm_ob_name=ARM_OBJ_NAME):
start_frame = bpy.context.scene.frame_start
end_frame = bpy.context.scene.frame_end
bpy.ops.nla.bake(frame_start=start_frame, frame_end=end_frame,
only_selected=False, visual_keying=True, clear_constraints=False,
clear_parents=False, use_current_action=False, clean_curves=False, bake_types={'POSE'})

def smooth_curves(o):
layer = bpy.context.view_layer
layer.objects.active = o
# select all (relevant) bones
for b in o.data.bones:
b.select = True
layer.update()

bpy.context.window.screen.areas[0].type = 'GRAPH_EDITOR'
area_type = 'GRAPH_EDITOR' # change this to use the correct Area Type context you want to process in
areas = [area for area in bpy.context.window.screen.areas if area.type == area_type]

if len(areas) <= 0:
raise Exception(f"Make sure an Area of type {area_type} is open or visible in your screen!")

with bpy.context.temp_override(
window=bpy.context.window,
area=areas[0],
region=[region for region in areas[0].regions if region.type == 'WINDOW'][0],
screen=bpy.context.window.screen
):
layer.update()
bpy.ops.graph.smooth()

# currently selected
arm_ob = bpy.data.objects[arm_ob_name]
smooth_curves(arm_ob)
print('SMOOTH FINISHED!')


if __name__ == "__main__":
argv = sys.argv
smpls_path = argv[argv.index("--smpls_group_path") + 1]
smpls_smoothed_path = argv[argv.index("--smoothed_result_path") + 1]

import_smpls_group(smpls_path)
smooth()
export_smpls_group(smpls_smoothed_path)