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[3.x] Tight shadow culling - increase epsilon to prevent flickering #30553

[3.x] Tight shadow culling - increase epsilon to prevent flickering

[3.x] Tight shadow culling - increase epsilon to prevent flickering #30553

Triggered via pull request May 18, 2024 13:31
Status Success
Total duration 36m 32s
Artifacts 9

runner.yml

on: pull_request
📊 Static  /  Static Checks (clang-format, black format, file format, documentation checks)
2m 36s
📊 Static / Static Checks (clang-format, black format, file format, documentation checks)
🤖 Android  /  Template (target=release, tools=no)
14m 21s
🤖 Android / Template (target=release, tools=no)
🍏 iOS  /  Template (target=release, tools=no)
5m 26s
🍏 iOS / Template (target=release, tools=no)
🌐 JavaScript  /  Template (target=release, tools=no)
12m 38s
🌐 JavaScript / Template (target=release, tools=no)
Matrix: 🐧 Linux / build-linux
Matrix: 🍎 macOS / build-macos
Matrix: ☁ Server / build-server
Matrix: 🏁 Windows / build-windows
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1 warning
🌐 JavaScript / Template (target=release, tools=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
65.8 MB
ios-template Expired
19.3 MB
javascript-template Expired
15 MB
linux-editor-mono Expired
72.8 MB
linux-template-mono Expired
20.6 MB
macos-editor Expired
30.4 MB
macos-template Expired
10.8 MB
windows-editor Expired
36.2 MB
windows-template Expired
12 MB