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Add MultiNodeEdit support to MeshInstance3D editor #91620

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merged 1 commit into from
May 6, 2024

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@KoBeWi KoBeWi commented May 6, 2024

Fixes #91592
MultiNodeEdit needs to be handled explicitly now. The previous behavior was a bug tbh, the editor only worked because MultiNodeEdit was edited as a Resource, not as a Node.

Also fixes a regression from #86627 (I think) where multiple sibling nodes would be added with wrong indices/names.

@KoBeWi KoBeWi added this to the 4.3 milestone May 6, 2024
@KoBeWi KoBeWi requested a review from a team as a code owner May 6, 2024 15:08
@akien-mga akien-mga merged commit 5c7d2d6 into godotengine:master May 6, 2024
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Thanks!

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Regression 4.3dev6: When selecting multiple MeshInstance3D, menu Mesh is not available
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