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Eugene Cheah edited this page Feb 24, 2016 · 3 revisions

Rough Road Map:

  1. Rule WebGL in JS
  2. Make it work with OpenGL
  3. Win!

Terminology lingo

For new contributors, you may end up seeing a whole bunch of really random lingo. Some of which is project specific. This segment documents them. (So you can make sense of the issue list)

  • voodoo Refers to the "blackbox" (to end user who do not read source code) techniques in which GPU.JS converts the JS code to shader code. Some of which just works and may even (hopefully not) defy logic and common sense.

Misc Notes

https://www.khronos.org/webgl/wiki_1_15/index.php/WebGL_and_OpenGL_Differences