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Godot Plugin Particles Renderer

Godot v3.x release v1.0.0 MIT license

Create sprite sheets from particles ✨.

Godot Plugin Particles Renderer Banner

🎦 Demo

Godot Plugin Particles Renderer Demo

🛠️ Installation

  • Clone the repository or download it in a ZIP file.
  • Copy the addons/particles_renderer folder to the addons folders in your project.
  • Enable the plugin by going to Project > Project Settings > Plugins > Particles Renderer > Enable.

🚀 Usage

To open the plugin, go to: Project > Tools > Particles Renderer.

Once the plugin window is open, go to: File > Open to select a scene.

⚙️ Options

Base sprite size

The size that will used for the particles viewport and as base for scaling.

If keep proportions is checked, when changing one value, the other value will be updated with the same value.

Max frames

The number of frames that will be rendered.

The renderer will remove in-between frames from the total frames to match the number set.

If contiguous is checked, the frames will be rendered one after another, without skipping any in-betweens.

If left unset (0), all the frames set in FPS will be rendered.

FPS

The maximum number of frames per second which the particles will be rendered on.

Time

The seconds the render process will take.

Not relevant if the particles are set to one_shot.

Scale

The scaling factor applied to Base sprite size.

Output path

The path where the sprite sheet will be stored.

If no path is set when a file is opened, the path will automatically be the same as the opened file.

File name

The name of the sprite sheet.

If no name is set when a file is opened, the name will automatically be the same as the opened file.

🗒️ Changelog

See CHANGELOG.

👤 Author

  • hiulit

🤝 Contributing

Feel free to:

🙌 Supporting this project

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📝 Licenses