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Releases: kennedyvnak/unity-metroidvania

v1.4.3-alpha

22 Jun 01:34
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v1.4.3-alpha Pre-release
Pre-release

Features

  • Add player health bar
  • Add Fade Screen
  • Add game over
  • Add delete save button in save menu
  • Add runtime fields (scriptable object that contains a variable)
  • Add scene templates
  • Add player safe points (with custom editor)
  • Add Serializable GUID struct
  • Add Singleton Pattern

Fixes

  • Fix void event channels tracking
  • Fix player particles sorting layer
  • Fix UI is not disabled when fading a group

Changes

  • Rename scripts folder (_Scripts to Scripts)
  • Change data save mode
  • Change damage type from int to float
  • Change game assets initialization to a generic method
  • Change vertical selection group (now it just override the up/down selections)
  • Improve camera follow
  • Improve scene management
  • DataManager now is a singleton
  • Run code cleanup

Full Changelog: v1.4.1-rc...v1.4.3-alpha

v1.4.1-rc

09 Jun 13:50
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v1.4.1-rc Pre-release
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Features

  • Add wall slide/jump states
  • Update hand collision check

Improvements

  • Improve jump
  • Improve code readability
  • Improve player input
  • Remove unused player assets

1.4.0.2-rc

08 Jun 14:42
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1.4.0.2-rc Pre-release
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Features

  • Improve player attacks and peformance