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A plugin that makes sharp, unfiltered textures look smooth by changing the scaling algorithm.

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Vita Bilinear

A simple taiHEN plugin for PlayStation Vita that overrides texture sampling.
This is a one-word-changed fork of Vita Nearest Neighbour, made specifically to address the unfiltered textures in Chaos Rings and Chaos Rings Omega. Could be useful for other games.

Showcase

CRI-1 CRI-2

Usage

  1. Place VitaBilinear.suprx into your tai folder
  2. Add a *TITLE_ID section to your ux/ur0:tai/config.txt to choose a specific game. For example, Chaos Rings I and Chaos Rings Ω:
*PCSG00497
ux0:tai/VitaBilinear.suprx
*PCSG00499
ux0:tai/VitaBilinear.suprx

See taihen-parser repo for more info
3. Reload taiHEN config.txt from HENkaku Settings in the Settings app or reboot your Vita

Building

Requires Vita SDK
Compile with:

cmake CMakeLists.txt  
make

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A plugin that makes sharp, unfiltered textures look smooth by changing the scaling algorithm.

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