2D graphics framework with value dependency system
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Updated
Feb 10, 2015 - Java
2D graphics framework with value dependency system
🚀 This is a 2D Arcade Shooter game built in C++ w/ OpenFrameworks as a part of my Computer Game Design course (CS134 @ SJSU).
2D Main Game for my bachelorthesis. This game should create trackable an eye movement. This movement should be tracked by the other project "ScreenCaptureBT" - st_2020_ecg
implementation of Castle Wolfenstein with the random prim's algorithm
Introduction to rigid shapes and physics in 2d canvas
A shoot em up type of game that is based off the game boxhead.
I'm still undecided with how I would like to continue this project, but for now it provides a skeleton for basic movement and terrain interaction in a platformer style game.
A Pokémon Battle Simulator in Java.
A tool for the visualization of Lindenmayer system iterates
terabit
A multiplayer cooperative mission based action game concept with asynchronous player roles
OpenGL 2D Catch/Reach-Destination Game
2D Cohen Sutherland Line Clipping using Java
Press Render Revolution: The rendering engine used in the rhythm game Press Press Revolution
A health inspector is appointed to visit different residential areas to find and cure as many patients as possible during a global pandemic, using a limited supply of medical resources stored in a special "Medicine Bazooka".
A Löve2D implementation of a 2D visibility algorithm.
A very simple 2D game about taking risks and avoiding collisions. You can play solo or with a friend locally.
Mandelbrot set topology
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