3D City Builder without a grid
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Updated
Feb 21, 2024 - Rust
3D City Builder without a grid
Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
a collection of computational playthings.
This is a Boids Simulation, written in Python with Pygame.
A narrative-focused agent-based settlement simulation framework.
Simulating complete lives of different cellular animals and plants. Evolution, inheritance, predation and more.
A Swift Playground Book that explores the Apple's Metal technology on iOS.
isometric software vivarium that simulates a mini civilization
ALife simulation with Python: patterns, behavior, and cognition.
RL environment replicating the werewolf game to study emergent communication
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Small world networks in Cellular Automata
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
Ant Pheromone Trail Simulation
IDE for modeling and simulation of Cellular Automata (CA)
simple ABM program to simulate a moving danger (e.g., fire) and people in a confined space trying to escape the danger
Running RL algorithms on the fish/shark aquarium environment to find unexpected biological insights.
Tool to measure tree-structuredness of the internal algorithm learnt by a transformer
2d evolution simulator of simple organisms
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