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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Updated
May 20, 2024
JavaScript
🤘 TT-NN operator library, and TT-Metalium low level kernel programming model.
Game engine currently under development.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A fast C++20 3D game engine for modern devices, with wide platform support
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
A cross-platform, safe, pure-Rust graphics API.
Updated
May 20, 2024
Rust
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
ObjectTalk is a simple object-oriented scripting language that has evolved over decades and was heavily influenced by other languages.
1️⃣🐝🏎️🪙🦀 - Aggregating 1B rows from a text file on a GPU for fun and profit
Updated
May 19, 2024
Rust
A C++ wrapper for the Apple metal-cpp library to make it easier to run compute kernels on the GPU
Metal-based renderer API for Apple platforms written in Swift
Updated
May 19, 2024
Swift
A curated list of various learning resources for computer graphics on mobile devices.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Updated
May 19, 2024
Python
High-Performance Rendering Framework on Stream Architectures
The ShaderSystemDemo is a prototype in C++, which can dynamically compile any shader language into any renderer api
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
A modern Wine wrapper for macOS built with SwiftUI
Updated
May 18, 2024
Swift
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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