Issues: gfx-rs/wgpu
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#3676
opened Apr 12, 2023 by
cwfitzgerald
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naga - compile with context
naga
Shader Translator
type: enhancement
New feature or request
#5713
opened May 16, 2024 by
stefnotch
WebGL2 examples require WebGPU support on Chrome v124
area: documentation
Documentation for crate items, public or private
type: bug
Something isn't working
#5703
opened May 14, 2024 by
lierdakil
Submitting multiple command encoders per frame causes hang on Vulkan
#5693
opened May 12, 2024 by
PWhiddy
Push constant of mat4x4<f32> fails to compile on DX12
api: dx12
Issues with DX12 or DXGI
area: correctness
We're behaving incorrectly
area: naga back-end
Outputs of naga shader conversion
lang: HLSL
D3D Shading Language
naga
Shader Translator
#5683
opened May 9, 2024 by
JasondeWolff
Subgroup quad operations
help wanted
Contributions encouraged
type: enhancement
New feature or request
#5670
opened May 5, 2024 by
JMS55
Deadlock in 0.20.0 and trunk
type: bug
Something isn't working
#5662
opened May 4, 2024 by
SludgePhD
Alpha_mode in the SurfaceConfiguration does not work.
external: driver-bug
A driver is causing the bug, though we may still want to work around it
#5661
opened May 4, 2024 by
tovernaar123
DXC compile error with Bevy + Hanabi
api: dx12
Issues with DX12 or DXGI
type: bug
Something isn't working
#5659
opened May 4, 2024 by
martinhiller
SPIRV validation error in test with double continue switches
area: naga back-end
Outputs of naga shader conversion
lang: SPIR-V
Vulkan's Shading Language
naga
Shader Translator
type: bug
Something isn't working
#5658
opened May 4, 2024 by
Imberflur
[hlsl-out] FXC bug(s?) for switch in loop
area: naga back-end
Outputs of naga shader conversion
FXC bug
lang: HLSL
D3D Shading Language
naga
Shader Translator
type: bug
Something isn't working
#5656
opened May 3, 2024 by
Imberflur
[naga] [glsl-in] Crashes when we go over a certain nested stack depth (including if/else chains)
area: naga front-end
lang: GLSL
OpenGL Shading Language
naga
Shader Translator
type: bug
Something isn't working
#5652
opened May 2, 2024 by
magcius
Some buffer memory does not get freed after the device is dropped
#5648
opened May 2, 2024 by
cryscan
SDL2 implementation broken
area: ecosystem
Help the connected projects grow and prosper
type: question
Further information is requested
#5638
opened Apr 30, 2024 by
Khalzz
beginRenderPass device mismatched crashes
area: validation
Issues related to validation, diagnostics, and error handling
type: bug
Something isn't working
#5628
opened Apr 29, 2024 by
sagudev
surface.get_current_texture blocks for the duration of fullscreen animation on macOS
api: metal
Issues with Metal
help wanted
Contributions encouraged
type: bug
Something isn't working
#5613
opened Apr 26, 2024 by
ItsSunnyMonster
Naga (Metal conversion) crash if we use "vertex" variable name in VertexOutput
#5588
opened Apr 23, 2024 by
tpisto
Device::create_buffer_init() provides no indication that the buffer is only filled with use of Queue::submit()
type: bug
Something isn't working
#5585
opened Apr 22, 2024 by
omeps
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