This is Nbody6++GPU, an N-body star cluster simulation code, maintained by Rainer Spurzem and team.
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Updated
Apr 19, 2024 - Fortran
This is Nbody6++GPU, an N-body star cluster simulation code, maintained by Rainer Spurzem and team.
Annotated implementations of equivariant neural networks in Jax.
This project implements a N-Body Simulation using OpenCL and OpenGL. It can be used to benchmark both GPU and CPU.
a real-time N-body simulation with the Barnes-Hut algorithm and CUDA
Benchmark of kernel matrix-vector products and inversions (regression, system resolution).
Astronomical simulations for the Second Life virtual world. Includes a scale model simulation of the solar system, including orbits of asteroids and comets from their orbital elements, simulation of stars orbiting the central black hole in the Milky Way, and a general n-body gravitational system simulator.
A fast astrophysical N-body simulator, written in Python and Cython.
Wisdom-Holman integrator augmented with physics informed neural interaction Hamiltonian for the gravitational N-body problem
Spatial decomposition without space filling curves
Modeling Protoplanetary dust disk in the presence of a Giant Planet
Particle-mesh code in Python 3 for N-body simulations on galaxy structure and evolution.
Online Crash Course on Numerical Astrophysics
Моделирование различных динамических процессов с использованием методов вычислительной математики
pyCOLA is a multithreaded Python/Cython N-body code, implementing the Comoving Lagrangian Acceleration (COLA) method in the temporal and spatial domains.
n-body solar system simulation using a brute force and a tree based algorithm
Advanced Science Research - 2022-23 Project
Overview, code (sample cases) and project report of my second semester course project
PyFNB (Python + falcON + N-Body) is an implementation of Jean-Charles Lambert's python wrapper of UNSIOTOOLS into a simple N-Body simulation code. Hence, it uses the very fast falcON algorithm in order to compute gravitational accelerations.
A system of N interacting bodies moving in 3 dimensions over time will be simulated. The trajectories of the bodies are approximated by numerically integrating the equations of motion with the Runge-Kutta Method.
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