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[msbuild] Add support for bundling original resources in libraries. Fixes #19028. #20557

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@rolfbjarne rolfbjarne commented May 3, 2024

If a library references resources, until now we've pre-compile/pre-processed
some of those before embedding them the library. This applies to resources of
the following item groups:

  • AtlasTexture
  • BundleResource
  • Collada
  • CoreMLModel
  • ImageAsset
  • InterfaceDefinition
  • SceneKitAsset

However, pre-processing resources as a few problems:

  • It requires a native (Xcode) toolchain.
    • This is unfortunate when building from Windows: the current approach is
      that when building a library as a referenced project, the remoting part
      is skipped, so all such resources are just dropped.
    • It also means building on Linux doesn't work.
  • It makes it impossible to merge resources with the same name, if we wanted
    to do that.

So I'm adding support for bundling the original resources in library projects.

This is enabled using the MSBuild property BundleOriginalResources=true,
which is turned off by default for .NET 8 and turned on by default for .NET 9+.

Additionally I've added PartialAppManifest items to the list of bundled
resources from class libraries.

Fixes #19028.

rolfbjarne and others added 10 commits May 3, 2024 10:35
This looks like an incorrect merge conflict resolution: the property
_UnpackLibraryResourcesDependsOn was declared twice, the second time
overwriting the first.

Pick the first declaration, since it's the newest and more complete one
(70a5d0d).
…ixes xamarin#19028.

If a library references resources, until now we've pre-compile/pre-processed
some of those before embedding them the library. This applies to resources of
the following item groups:

* AtlasTexture
* BundleResource
* Collada
* CoreMLModel
* ImageAsset
* InterfaceDefinition
* SceneKitAsset

However, pre-processing resources as a few problems:

* It requires a native (Xcode) toolchain.
    * This is unfortunate when building from Windows: the current approach is
      that when building a library as a referenced project, the remoting part
      is skipped, so all such resources are just dropped.
    * It also means building on Linux doesn't work.
* It makes it impossible to merge resources with the same name, if we wanted
  to do that.

So I'm adding support for bundling the original resources in library projects.

This is enabled using the MSBuild property `BundleOriginalResources=true`,
which is turned off by default for .NET 8 and turned on by default for .NET 9.

Fixes xamarin#19028.
Also enable nullability and fix any issues.
The SceneKitAsset items contains all the resources within a .scnasset directory.
However, we need to pass the .scnasset directory to the native tooling, so we compute
the path to the .scnasset directory, and create a new item for it.

This new item must have the correct LogicalName set, which is accomplished by:

* Not deleting the LogicalName from the original item before using it to compute
  the new item's LogicalName.
* Compute the correct LogicalName for the .scnasset, and actually set it.

This fixes an issue where we'd be unable to detec previously processed SceneKitAsset
items in universal builds, because the files wouldn't located where they should be
on disk.
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❌ [CI Build] Windows Integration Tests failed ❌

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Hash: cfa94e1abef604ed91d661d6524143c9cad9fc77 [PR build]

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💻 [PR Build] Tests on macOS M1 - Mac Monterey (12) passed 💻

All tests on macOS M1 - Mac Monterey (12) passed.

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💻 [PR Build] Tests on macOS M1 - Mac Ventura (13) passed 💻

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💻 [PR Build] Tests on macOS M1 - Mac Big Sur (11) passed 💻

All tests on macOS M1 - Mac Big Sur (11) passed.

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✅ API diff for current PR / commit

Legacy Xamarin (No breaking changes)
  • iOS (no change detected)
  • tvOS (no change detected)
  • watchOS (no change detected)
  • macOS (no change detected)
NET (empty diffs)
  • iOS: (empty diff detected)
  • tvOS: (empty diff detected)
  • MacCatalyst: (empty diff detected)
  • macOS: (empty diff detected)

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Legacy Xamarin (No breaking changes)
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❌ [PR Build] Tests on macOS X64 - Mac Sonoma (14) failed ❌

Failed tests are:

  • introspection
  • xammac_tests
  • monotouch-test

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Hash: [PR build]

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🔥 [CI Build] Test results 🔥

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❌ Tests failed on VSTS: test results

0 tests crashed, 6 tests failed, 166 tests passed.

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❌ monotouch tests (tvOS)

5 tests failed, 8 tests passed.
  • monotouch-test/tvOS - simulator/Debug (static registrar) [dotnet]: TimedOut
  • monotouch-test/tvOS - simulator/Debug (managed static registrar) [dotnet]: Failed
  • monotouch-test/tvOS - simulator/Release (managed static registrar, all optimizations) [dotnet]: Failed
  • monotouch-test/tvOS - simulator/Release (NativeAOT, x64) [dotnet]: Crashed
  • monotouch-test/tvOS - simulator/Release (all optimizations): Failed

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❌ msbuild tests

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  • MSBuild tests/Integration: Failed (Execution failed with exit code 1)

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✅ cecil: All 1 tests passed. Html Report (VSDrops) Download
✅ dotnettests (iOS): All 1 tests passed. Html Report (VSDrops) Download
✅ dotnettests (MacCatalyst): All 1 tests passed. Html Report (VSDrops) Download
✅ dotnettests (macOS): All 1 tests passed. Html Report (VSDrops) Download
✅ dotnettests (Multiple platforms): All 1 tests passed. Html Report (VSDrops) Download
✅ dotnettests (tvOS): All 1 tests passed. Html Report (VSDrops) Download
✅ framework: All 8 tests passed. Html Report (VSDrops) Download
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✅ generator: All 2 tests passed. Html Report (VSDrops) Download
✅ install-source: All 1 tests passed. Html Report (VSDrops) Download
✅ interdependent-binding-projects: All 7 tests passed. Html Report (VSDrops) Download
✅ introspection: All 8 tests passed. Html Report (VSDrops) Download
✅ linker: All 65 tests passed. Html Report (VSDrops) Download
✅ mac-binding-project: All 1 tests passed. Html Report (VSDrops) Download
✅ mmp: All 2 tests passed. Html Report (VSDrops) Download
✅ mononative: All 6 tests passed. Html Report (VSDrops) Download
✅ monotouch (iOS): All 11 tests passed. Html Report (VSDrops) Download
✅ monotouch (MacCatalyst): All 7 tests passed. Html Report (VSDrops) Download
✅ monotouch (macOS): All 8 tests passed. Html Report (VSDrops) Download
✅ monotouch (watchOS): All 4 tests passed. Html Report (VSDrops) Download
✅ mtouch: All 1 tests passed. Html Report (VSDrops) Download
✅ xammac: All 3 tests passed. Html Report (VSDrops) Download
✅ xcframework: All 8 tests passed. Html Report (VSDrops) Download
✅ xtro: All 2 tests passed. Html Report (VSDrops) Download

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❌ [PR Build] Tests on macOS X64 - Mac Sonoma (14) failed ❌

Failed tests are:

  • introspection
  • xammac_tests
  • monotouch-test

Pipeline on Agent
Hash: [PR build]

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Add support for bundling original assets in library projects
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