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[msbuild] Add support for bundling original resources in libraries. Fixes #19028. #20557
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[msbuild] Add support for bundling original resources in libraries. Fixes #19028. #20557
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This looks like an incorrect merge conflict resolution: the property _UnpackLibraryResourcesDependsOn was declared twice, the second time overwriting the first. Pick the first declaration, since it's the newest and more complete one (70a5d0d).
…ixes xamarin#19028. If a library references resources, until now we've pre-compile/pre-processed some of those before embedding them the library. This applies to resources of the following item groups: * AtlasTexture * BundleResource * Collada * CoreMLModel * ImageAsset * InterfaceDefinition * SceneKitAsset However, pre-processing resources as a few problems: * It requires a native (Xcode) toolchain. * This is unfortunate when building from Windows: the current approach is that when building a library as a referenced project, the remoting part is skipped, so all such resources are just dropped. * It also means building on Linux doesn't work. * It makes it impossible to merge resources with the same name, if we wanted to do that. So I'm adding support for bundling the original resources in library projects. This is enabled using the MSBuild property `BundleOriginalResources=true`, which is turned off by default for .NET 8 and turned on by default for .NET 9. Fixes xamarin#19028.
Also enable nullability and fix any issues.
The SceneKitAsset items contains all the resources within a .scnasset directory. However, we need to pass the .scnasset directory to the native tooling, so we compute the path to the .scnasset directory, and create a new item for it. This new item must have the correct LogicalName set, which is accomplished by: * Not deleting the LogicalName from the original item before using it to compute the new item's LogicalName. * Compute the correct LogicalName for the .scnasset, and actually set it. This fixes an issue where we'd be unable to detec previously processed SceneKitAsset items in universal builds, because the files wouldn't located where they should be on disk.
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…al-resources-in-libraries
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…al-resources-in-libraries
❌ [CI Build] Windows Integration Tests failed ❌❌ Failed ❌ Pipeline on Agent |
💻 [PR Build] Tests on macOS M1 - Mac Monterey (12) passed 💻✅ All tests on macOS M1 - Mac Monterey (12) passed. Pipeline on Agent |
💻 [PR Build] Tests on macOS M1 - Mac Ventura (13) passed 💻✅ All tests on macOS M1 - Mac Ventura (13) passed. Pipeline on Agent |
💻 [PR Build] Tests on macOS M1 - Mac Big Sur (11) passed 💻✅ All tests on macOS M1 - Mac Big Sur (11) passed. Pipeline on Agent |
✅ API diff for current PR / commitLegacy Xamarin (No breaking changes)
NET (empty diffs)
✅ API diff vs stableLegacy Xamarin (No breaking changes).NET (No breaking changes)ℹ️ Generator diffGenerator Diff: vsdrops (html) vsdrops (raw diff) gist (raw diff) - Please review changes) Pipeline on Agent |
❌ [PR Build] Tests on macOS X64 - Mac Sonoma (14) failed ❌Failed tests are:
Pipeline on Agent |
🔥 [CI Build] Test results 🔥Test results❌ Tests failed on VSTS: test results 0 tests crashed, 6 tests failed, 166 tests passed. Failures❌ monotouch tests (tvOS)
Html Report (VSDrops) Download ❌ msbuild tests
Html Report (VSDrops) Download Successes✅ cecil: All 1 tests passed. Html Report (VSDrops) Download Pipeline on Agent |
❌ [PR Build] Tests on macOS X64 - Mac Sonoma (14) failed ❌Failed tests are:
Pipeline on Agent |
If a library references resources, until now we've pre-compile/pre-processed
some of those before embedding them the library. This applies to resources of
the following item groups:
However, pre-processing resources as a few problems:
that when building a library as a referenced project, the remoting part
is skipped, so all such resources are just dropped.
to do that.
So I'm adding support for bundling the original resources in library projects.
This is enabled using the MSBuild property
BundleOriginalResources=true
,which is turned off by default for .NET 8 and turned on by default for .NET 9+.
Additionally I've added
PartialAppManifest
items to the list of bundledresources from class libraries.
Fixes #19028.