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Default to non-multithreaded until UI toggle support
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Patching large applications (e.g. TikTok) on Android with multithreading simply doesn't work on multicore devices where the amount of memory given to the manager (regardless of the system RAM) is not sufficient.

It's more important that patching succeeds for all available use cases than for only some patching to succeed with faster performance. A UI option can be added later, but the multithreading option should be opt-out by default rather than opt-in.

Closes ReVanced/revanced-documentation#35
Closes #1454
Closes #1571
Closes #1595
Closes #1659
Closes #1661
Closes #1684
Closes #1759
Closes #1802
Closes #1817
Closes ReVanced/revanced-patches#2885
Closes #592
Closes ReVanced/revanced-patcher#193
Closes ReVanced/revanced-patches#1533
Closes ReVanced/revanced-patches#1608
Closes ReVanced/revanced-patches#1613
Closes ReVanced/revanced-patches#1630
Closes ReVanced/revanced-patches#190
Closes ReVanced/revanced-patches#2511
Closes ReVanced/revanced-patches#525
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taylorkline committed Apr 16, 2024
1 parent a23f032 commit a47a2f8
Showing 1 changed file with 1 addition and 1 deletion.
Expand Up @@ -279,7 +279,7 @@ class MainActivity : FlutterActivity() {
tmpDir,
Aapt.binary(applicationContext).absolutePath,
tmpDir.path,
true // TODO: Add option to disable this
false // TODO: Add option to toggle multithreading in UI
)
)

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