Skip to content

Releases: godotengine/godot-cpp

godot-4.2.2-stable

17 Apr 18:15
Compare
Choose a tag to compare

What's Changed

  • Cherry-picks for the godot-cpp 4.2 branch - 1st batch by @dsnopek in #1372
  • Cherry-picks for the godot-cpp 4.2 branch - 2nd batch by @dsnopek in #1410
  • Cherry-picks for the godot-cpp 4.2 branch - 3rd batch by @dsnopek in #1442

Full Changelog: godot-4.2.1-stable...godot-4.2.2-stable

godot-4.1.4-stable

17 Apr 18:14
Compare
Choose a tag to compare

What's Changed

  • Cherry-picks for the godot-cpp 4.1 branch - 7th batch by @dsnopek in #1373
  • Cherry-picks for the godot-cpp 4.1 branch - 8th batch by @dsnopek in #1411
  • Cherry-picks for the godot-cpp 4.1 branch - 9th batch by @dsnopek in #1441

Full Changelog: godot-4.1.3-stable...godot-4.1.4-stable

godot-4.2.1-stable

17 Apr 18:15
78ffea5
Compare
Choose a tag to compare

godot-4.2-stable

04 Dec 08:27
54136ee
Compare
Choose a tag to compare

What's Changed

  • [MSVC] Force UTF-8 encoding. by @bruvzg in #1175
  • Import env if possible by @adamscott in #1170
  • Add lower-case "*.cache" in ".gitignore" by @adamscott in #1172
  • In generated methods, only allocate the method StringName the first time by @dsnopek in #1176
  • Attempt to fully implement CharString by @dsnopek in #1150
  • Add support for indexed properties by @mihe in #1186
  • Don't call parent _get_property_list when a class doesn't define it (for internal binding). by @Zylann in #1184
  • Don't cache null forever if a singleton isn't available yet by @Zylann in #1181
  • Add platform macros by @adamscott in #1188
  • [SCons] Add option to generate a compilation database. by @Faless in #1189
  • [SCons] Merge OSXCross tools into platform ones by @Faless in #1191
  • Implement String::resize() in godot-cpp by @dsnopek in #1166
  • Statically link mingw/msvc runtime libraries on Windows by @dsnopek in #1203
  • Added generated version header by @Zylann in #1193
  • Add automated tests to verify some previous fixes by @dsnopek in #1209
  • Fix Clang deprecated builtins by @adamscott in #1211
  • Fix forgotten not operator by @adamscott in #1215
  • SCons: Sync targets.py fully with upstream Godot by @akien-mga in #1204
  • Add remaining component-wise min/max functions to Vector* by @AThousandShips in #1197
  • Fix link to test project in readme by @AThousandShips in #1218
  • Clarify versions and examples in the README by @dsnopek in #1221
  • Add support for placeholder_script_instance_create/update by @dsnopek in #1225
  • [SCons] Move the GodotCPP build to its own tool. by @Faless in #1190
  • Fix Object::notification order (cpp-bindings) by @Sauermann in #1151
  • Fix formatting of compatibility_minimum examples by @AThousandShips in #1226
  • Implement vararg methods of builtin classes. by @Daylily-Zeleen in #1091
  • GDExtension: fix bool unknown in C by @Bromeon in #1228
  • Ensure const correctness for wrappers by @AThousandShips in #1233
  • Bump actions/checkout from 3 to 4 by @dependabot in #1231
  • Ensure that PtrToArg specializations for native structs are used by @dsnopek in #1214
  • [SCons] Fixed crashes in several scripts by @DmitriySalnikov in #1237
  • Check that GDExtension is opened by compatible Godot version by @dsnopek in #1208
  • Implement register unexposed classes by @Daylily-Zeleen in #970
  • Support _validate_property() by @dsnopek in #1239
  • Load 'print_error_with_message' function by @dsnopek in #1243
  • Add static methods to ClassDB for the methods bound to the ClassDB singleton by @dsnopek in #1164
  • Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable by @AThousandShips in #1242
  • Fix allocation size overflow check in CowData by @AThousandShips in #1245
  • Update for addition of get_virtual_call_data_func and call_virtual_func to GDExtensionClassCreationInfo2 by @dsnopek in #1246
  • Add support to import custom variables from parent SConstruct (redux) by @adamscott in #1220
  • Handle missing instance binding callbacks by finding the closest parent by @dsnopek in #1165
  • Fix variant call compiler error (alternate) by @dsnopek in #1238
  • Implement callable_mp() and callable_mp_static() by @dsnopek in #1155
  • Changes necessary for hot reload to work by @dsnopek in #1200
  • CI: Fix MinGW install error by pinning to earlier version by @akien-mga in #1259
  • Javascript Web WASM Fix by @nicholas-maltbie in #1247
  • Update for get_class_category added to GDExtensionScriptInstanceInfo2 by @dsnopek in #1257
  • Fixes crash in ClassDB::deinitialize due to usage of invalid iterator. by @Klaim in #1260
  • Miscellaneous updates to gdextension_interface.h by @dsnopek in #1264
  • Declare explicit specializations for CharStringT by @mihe in #1265
  • Use the new string_name_new_with_latin1_chars function to improve StringName construction performance by @dsnopek in #1263
  • [SCons] Rename javascript tool to web by @Faless in #1270
  • Automatically register only engine classes whose header has been included by @dsnopek in #1266
  • Let gdextension_dir function as standalone argument by @Repiteo in #1258
  • clang: Add CallableCustomMethodPointerBase virtual destructor by @capnm in #1275
  • Refactor compiledb implementation by @adamscott in #1230
  • Fix return value and r_valid value in Variant::iter_init and Variant::iter_next by @gilzoide in #1253
  • SCons: Disable C++ exception handling by default by @akien-mga in #1216
  • Add test for Callable.bind() by @dsnopek in #1278
  • Add protections against registering classes that didn't use GDCLASS() by @dsnopek in #1279
  • Add an automated test using a Variant iterator by @dsnopek in #1277
  • Switch to using ObjectID in custom callables by @dsnopek in #1286
  • Update the environment variables used to access the Android NDK toolchain by @m4gr3d in #1291
  • Hack adding --quit-after 100 to ensure extension_list.cfg gets generated by @dsnopek in #1299
  • GDCLASS synced by ending with "private:" by @Repiteo in #1292
  • Fix is_msvc and use_hot_reload variables by @Repiteo in #1303
  • ignoring venv in .gitignore by @brno32 in #1301
  • [iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. by @bruvzg in #1302
  • Revert "Hack adding --quit-after 100 to ensure extension_list.cfg gets generated" by @dsnopek in #1304
  • CI: Workaround upstream issue with .NET editor build not exiting by @akien-mga in #1308
  • Add missing int→Variant conversions by @Repiteo in #1298
  • Add CallableCustom that devs can use in their GDExtensions by @dsnopek in #1280
  • Fix comparison of Callables from callable_mp() of the same method by @dsnopek in #1294
  • CI: Install Android NDK r23c explicitly by @akien-mga in #1314
  • [iOS] Bump default version to 12 to match engine. by @bruvzg in #1315
  • Bump mymindstorm/setup-emsdk from 12 to 13 by @dependabot in #1317
  • [Scons] Set the minimum Android API level to 21 by @DmitriySalnikov in #1318
  • [iOS] Fix initialisation/termination of multiple statically linked extensions. by @bruvzg in #1316
  • Make CMake only include debug symbols when appropriate by @bytzo in #1288
  • Fix file list issues when trying to build with meson via cmake by @LAK132 in #1307
  • [Scons] Added the ability to change the visibility of symbols by @DmitriySalnikov in https://githu...
Read more

godot-4.1.3-stable

04 Dec 08:27
631cd5f
Compare
Choose a tag to compare

What's Changed

  • Cherry-picks for the godot-cpp 4.1 branch - 4th batch by @dsnopek in #1261
  • Cherry-picks for the godot-cpp 4.1 branch - 5th batch by @dsnopek in #1281
  • Cherry-picks for the godot-cpp 4.1 branch - 6th batch by @dsnopek in #1306

Full Changelog: godot-4.1.2-stable...godot-4.1.3-stable

godot-4.0.4-stable

04 Dec 08:26
2fdac1c
Compare
Choose a tag to compare

godot-4.1.2-stable

04 Dec 08:27
48b92ac
Compare
Choose a tag to compare

What's Changed

  • Cherry-picks for the godot-cpp 4.1 branch - 1st batch by @dsnopek in #1205
  • Cherry-picks for the godot-cpp 4.1 branch - 2nd batch by @dsnopek in #1227
  • Cherry-picks for the godot-cpp 4.1 branch - 3rd batch by @dsnopek in #1244

Full Changelog: godot-4.1.1-stable...godot-4.1.2-stable

godot-3.5.3-stable

04 Dec 08:23
4212e9e
Compare
Choose a tag to compare

godot-4.1.1-stable

04 Dec 08:26
Compare
Choose a tag to compare

What's Changed

Full Changelog: godot-4.1-stable...godot-4.1.1-stable

godot-4.1-stable

04 Dec 08:26
d627942
Compare
Choose a tag to compare

What's Changed

  • Fix crash using Object* as parameter by @zhehangd in #1044
  • Fix crash using Ref as parameter by @zhehangd in #1045
  • Moved cmake_minimum_required() call to top by @sasichkamega in #1108
  • Update to load function pointers for GDExtension interface by @dsnopek in #1095
  • Update Getting Started section of README.md by @dgcole in #1115
  • Ensure GDExtension class is the correct type for the Godot engine class by @dsnopek in #1050
  • Change Ref to allow non const access to ptr by @saki7 in #1116
  • Add automated tests that run a GDExtension (rather than just building it) by @dsnopek in #1101
  • Add support for adding/removing editor plugins by @dsnopek in #1114
  • Synchronize gdextension_interface.h with Godot by @dsnopek in #1117
  • Add issue template based on the main Godot repository by @Calinou in #1113
  • Revert the changes from PR #1044 and #1045 and standardize on Object ** encoding in ptrcall by @dsnopek in #1123
  • Correctly load gdextension_interface_print_error by @dsnopek in #1129
  • Clarify error message because there isn't a legacy Godot 4.0 mode anymore by @dsnopek in #1137
  • Fixing #1127 by making return types of auto-generated functions dynamic by @Mathis-Z in #1128
  • Prepend PATH to scons env to allow use of buildroot by @Trey2k in #1139
  • Identifiers containing double underscore are reserved according to the C++ standard by @asmaloney in #1048
  • Force UTF-8 encoding in the binding generator script. by @bruvzg in #1143
  • GDExtension: Uninitialized*Ptr for constructors/converters using placement new by @Bromeon in #1148
  • Fix: Include method_ptrcall.hpp on simple structs. by @lucasrafael98 in #1086
  • Automatically remove editor plugins when deinitializing GDExtension by @dsnopek in #1138
  • Unregister custom classes in reverse registration order by @Kehom in #1047
  • Add RPC tests. by @Faless in #1157
  • Remove unused free-standing initialize_level and deinitialize_level by @mihe in #1159

New Contributors

Full Changelog: godot-4.0-stable...godot-4.1-stable