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Regression 4.3dev6: When selecting multiple MeshInstance3D, menu Mesh is not available #91592

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Nodragem opened this issue May 5, 2024 · 3 comments · Fixed by #91620
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@Nodragem
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Nodragem commented May 5, 2024

Tested versions

4.3dev6

System information

Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4626) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

Issue description

In 4.2.2, we could select multiple MeshInstance3D and use the Mesh menu. This was incredibly useful for batch processing such as creating simple colliders for hundreds of mesh in a modular kit (i.e. for a Gridmap):
multi-editing-mesh-4 2

In 4.3dev6, the Mesh menu disapears when we select more than one Mesh; which prevents batch processing:
multi-editing-mesh-4 3dev6

I am really excited about #86627 by the way!

Steps to reproduce

See GIF above.

Minimal reproduction project (MRP)

You just need to create a couple of MeshInstance3D with a MeshBox as shape.

@matheusmdx
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Bisecting leads to #89179 as the culprit

Revert this part of code in editor_node.cpp solves the problem
image

@akien-mga
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CC @groud @KoBeWi

@akien-mga akien-mga added this to the 4.3 milestone May 6, 2024
@KoBeWi
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KoBeWi commented May 6, 2024

The Mesh menu did appear, but only one option is functional with multiple nodes 🙃 This regression can be considered a bugfix.

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5 participants