UnrealCV: Connecting Computer Vision to Unreal Engine
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Updated
May 26, 2024 - C++
UnrealCV: Connecting Computer Vision to Unreal Engine
🦦 Otter, a multi-modal model based on OpenFlamingo (open-sourced version of DeepMind's Flamingo), trained on MIMIC-IT and showcasing improved instruction-following and in-context learning ability.
A library for differentiable nonlinear optimization
Awesome things about LLM-powered agents. Papers / Repos / Blogs / ...
SAPIEN Manipulation Skill Framework, a GPU parallelized robotics simulator and benchmark
Unified Reinforcement Learning Framework
Dataflow-Oriented Robotic Application is middleware that streamlines and simplifies the creation of AI-based robotic applications with low latency, composable, and distributed dataflow.
VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models
Official Code for "Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents"
This is a curated list of "Embodied AI or robot with Large Language Models" research. Watch this repository for the latest updates!
🏘️ Scaling Embodied AI by Procedurally Generating Interactive 3D Houses
[TPAMI 2024] Official repo of "ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments"
ManipulaTHOR, a framework that facilitates visual manipulation of objects using a robotic arm
[Incl. GenAD, CVPR 2024 Highlight] Embracing Foundation Models into Autonomous Agent and System
[ICCV 2021] Official implementation of "The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation"
A universal summary of current robotics simulators
Official GitHub Repository for paper "Visual Graph Memory with Unsupervised Representation for Visual Navigation", ICCV 2021
NeurIPS 2022 Paper "VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation"
The repository of ECCV 2020 paper `Active Visual Information Gathering for Vision-Language Navigation`
Code and Data of the CVPR 2022 paper: Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation
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