A compute shader implementation of the OneSweep sorting algorithm.
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Updated
Mar 15, 2024 - HLSL
A compute shader implementation of the OneSweep sorting algorithm.
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A simple library-less CUDA implementation of the OneSweep sorting algorithm.
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