d3d12
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GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
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Jun 6, 2024 - C++
A modern cross-platform low-level graphics API
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Jun 7, 2024 - C++
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
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Jun 5, 2024 - Cuda
My toy engine, mainly for rendering experiment and prototyping.
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Jun 7, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
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Jun 3, 2024 - C++
Easy to integrate memory allocation library for Direct3D 12
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Jun 3, 2024 - C++
A modern cross-platform low-level graphics library and rendering framework
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Jun 8, 2024 - Batchfile
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